THEO O'NEILL LINAKIS
sound design
I grew up in Greece, where I first discovered my passion for sound design and found a natural connection between my love for audio and video games.
Today, I'm based in Quebec City, working at Ubisoft as a sound designer. I’ve worked on Assassin’s Creed Shadows focusing on dynamic gameplay audio, cutscene sound design, environmental systems, and dialogue, as well as earlier titles like Assassin’s Creed Odyssey, Immortals Fenyx Rising, and Assassin’s Creed Crossover Stories.
I'm always exploring new ways to approach interactive audio, learning new tools, and finding better ways to connect players to the worlds they experience.
You can reach out via the Contact Me button below, and if you'd like to learn more about my work, feel free to download my CV.

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More About Me
I’m especially drawn to games that use audio to support gameplay, atmosphere, and narrative in meaningful ways. Outside of work, I enjoy testing new tools, recording textures in the field, and learning from the sound design choices in the games I play.
Audio Software
Reaper
Pro Tools
Wwise
iZotope RX
Soundtoys
FabFilter
Recording Gear
Sony PCM-M10
Sony PCM-D10
Sony ECM-MS2
Rode NTG1
Favourite Games
Bioshock
Borderlands 2
Psychonauts
Stronghold Crusader
Thief: Deadly Shadows
Until Dawn
The Witcher 3