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I grew up in Greece, where I first discovered my passion for sound design and developed a natural connection between audio and video games.

Now based in Athens, Greece, I work across sound design, audio editing, and post-production. My career has included work on several entries in the Assassin's Creed franchise and other AAA titles. During my time at Ubisoft, I contributed to Assassin's Creed Shadows, focusing on dynamic gameplay audio, cinematic sound design, environmental audio systems, and dialogue, as well as Immortals Fenyx Rising and Assassin's Creed Crossover Stories. Before joining Ubisoft, I also contributed to Assassin's Creed Odyssey.


I'm always exploring new ways to approach interactive audio, learning new tools, and finding better ways to connect players to the worlds they experience.

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You can reach out via the Contact Me button below and if you'd like to learn more about my work feel free to download my CV.

Participating in the White Nights 2018 conference.

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More About Me

I’m especially drawn to games that use audio to support gameplay, atmosphere, and narrative in meaningful ways. Outside of work, I enjoy testing new tools, recording textures in the field and learning from the sound design choices in the games I play.

Audio Software

Reaper

Pro Tools

Wwise

iZotope RX

Soundtoys

FabFilter​

Recording Gear

Sony PCM-M10

Sony PCM-D10

Sony ECM-MS2

Rode NTG1

SO.4 Ultrasonic Omni Mic

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Favourite Games

Bioshock

Borderlands 2

Psychonauts

Stronghold Crusader

Thief: Deadly Shadows

Until Dawn

The Witcher 3

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