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Sound designer at Ubisoft for Assassin's Creed Shadows.
Sound designer and composer for the indie game ATAK, responsible for all sound design, mixing, and original dynamic music implementation.

BOT vs BOTS

SOUND DESIGNER

ASSASSIN'S CREED SHADOWS

SOUND DESIGNER

ATAK

SOUND DESIGNER & COMPOSER

Voice designer in the Assassin's Creed Crossover Stories DLC.

AC CROSSOVER STORIES

VOICE DESIGNER

Voice designer at Ubisoft for Immortals Fenyx Rising, focused on in-game dialogue systems and voice asset integration.

IMMORTALS FENYX RISING

VOICE DESIGNER

Voice Designer on Immortals Fenyx Rising DLC1: A New God.

IFR DLC 1: A NEW GOD

VOICE DESIGNER

Voice designer at Ubisoft for Immortals Fenyx Rising DLCs, focused on in-game dialogue systems and voice asset integration.

IFR DLC 2: MYTHS OF THE EASTERN REALM

VOICE DESIGNER

Voice designer at Ubisoft for Immortals Fenyx Rising DLCs, focused on in-game dialogue systems and voice asset integration.

IFR DLC 3: THE LOST GODS

VOICE DESIGNER

Recording engineer for Assassin’s Creed Odyssey during local production in Greece, contributing to dialogue and VO sessions.

ASSASSIN'S CREED ODYSSEY

RECORDING ENGINEER

Recording engineer and editor for League of Legends Greek localization, working on in-game dialogue, trailers, and promotional videos.
Sound designer for Ethnophobia, an award-winning short film, responsible for full audio post-production including foley and sound design.
Sound designer for the award-winning game jam title Prometheus and the Flames of Life, designing implementing gameplay audio.

LEAGUE OF LEGENDS - LOCALISATION

VO RECORDING & PROCESSING

ETHNOPHOBIA

SOUND DESIGNER

PROMETHEUS AND THE FLAMES OF LIFE

SOUND DESIGNER

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