top of page
THEO O'NEILL LINAKIS
sound design
Blog Posts & News
Search


MetaSound Driving Light Intensity
As I continue work on the BOT vs BOTS project, I wanted to have some VO for the enemies to give them a bit more personality. But then I wondered about having some sort of visual effect representing that voice coming out of the enemy drones. So this is a short overview of my implementation of that system (using ready voice samples for testing purposes). So my first step was to think of what kind of visual effect I wanted to have. The most simple (and probably cliche approach)
Dec 26, 20253 min read
Â


BOT vs BOTS - Unreal Engine 5
It's been a while and even though I had a project in Unreal Engine 4, I decided to take the leap and finally get into Unreal Engine 5 with an online Blueprints course. At first I flirted with the idea of migrating my project to UE5, but considering the integration process with Wwise I took the heavy-hearted decision to start a fresh project but at least on a much smaller and simplistic scale. Plus, I wanted a chance to delve into Unreal Engine's MetaSound. So thus, BOT vs BOT
Dec 21, 20251 min read
Â


The Sphere Project - Evolving an online course game
In this post, I share the evolution of a small Unreal Engine course project into a personal video game.
May 20, 20252 min read
Â


Unreal Engine Blueprints & Wwise Integration - Getting things "rolling"
A short breakdown of how I integrated Wwise into a custom Unreal Engine Blueprint project while expanding on a course foundation.
Apr 29, 20251 min read
Â


Wwise Adventure Game - Sound Design & Integration
A personal project built around the Wwise Adventure Game, where I designed and integrated original audio using Wwise and Unity to explore interactive systems and middleware workflows.
Apr 28, 20251 min read
Â
bottom of page